Reanimator: days gone, 2020
Tattoo on silicone

The Horde, 2020
8 channel HD video installation, variable dimensions, variable durations, color, sound, subtitles in English and Spanglish

Andrew Roberts, The Horde, 2020 / REANIMATOR: days gone, 2020

For French, scroll down

The border experience and the effects of NAFTA on the imagination of generations of artists unfolds throughout the exhibition space, but most explicitly in the works by Andrew Roberts that culminate the show.

In the artist's words, "After NAFTA went into effect, the recycled products generated by the American entertainment industry found their way to us in the form of low-resolution television reruns and cheaper second-hand video game consoles, while Tijuana became the main distribution route for illegal weapons and drugs. This environment had a lasting effect on my childhood memories, where cartoons began to blend with the brutality shown daily on the news, and computer shooting games became indistinguishable from my own reality."

In his work, Roberts develops a sort of neoliberal gore fantasy in which humanity has been avatarized and turned into zombies created to work efficiently for large corporate investors. The works function as a mirror to the canned laughter factory we find on the second floor. However, while Okón's factory of laughter is distinctively Mexican, Roberts' Horde acquires a global character when the artist uniforms each zombie with the t-shirt of different recognized brands around the world (Apple, Amazon, Disney), questioning the viewer by transferring to the here and now (whatever it may be) the violences that are mistakenly believed to be exclusive to remote countries.

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Andrew Roberts, Tijuana, Baja California, 1995

His research begins with a historical exploration on the parallel development of war technology and the entertainment industry, analyzing the role of images as operational weapons in military conflicts and their poetic, political and aesthetic ramifications in the production of capital and death.

His practice takes on the form of multimedia narrative and speculative fiction, materialized across space through digital animations and immersive installations in the company of objects, actions and essayistic writings. He has been part of shows in China, United Kingdom, Argentina, Chile, Colombia, Australia, Spain, Mexico and the United States of America in places such as the Best Practice; Museum of Contemporary Art San Diego; Centro Cultural Tijuana; the Whitstable Biennale of the TATE Modern; Museo Jumex and Centro Cultural Universitario Tlatelolco.

Andrew Roberts: @robertsandrew @pequodco

L'expérience de la frontière et les effets de l'ALENA sur l'imaginaire de générations d'artistes se déploient dans tout l'espace d'exposition, mais plus explicitement dans les œuvres d'Andrew Roberts qui constituent le point culminant de l'exposition.

Selon l'artiste, « après l'entrée en vigueur de l'ALENA, les produits recyclés générés par l'industrie américaine du divertissement nous sont parvenus sous la forme de rediffusions télévisées à faible résolution et de consoles de jeux vidéo au rabais, tandis que Tijuana est devenue la principale voie de distribution d'armes et de drogues illégales. Cet environnement a durablement marqué mes souvenirs d'enfance, où les dessins animés ont commencé à se mêler à la brutalité montrée quotidiennement dans les journaux télévisés, et où les jeux de tir sur ordinateur sont devenus indiscernables de ma propre réalité ».

Dans son travail, Roberts développe une sorte de fantaisie gore néolibérale dans laquelle l'humanité a été avatarisée et transformée en zombies créés pour travailler efficacement pour les grandes entreprises. Les œuvres fonctionnent comme un miroir actualisé de la fabrique de rires en boîte de Yoshua Okón. Dans The Horde de Roberts, la notion d'usine prend un caractère global, en standardisant les avatars avec des noms de marques reconnaissables dans le monde entier pour rendre compte de la nature globale de la dystopie que ces personnages racontent.